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101. Sticky:CSM Guest Blog: "Reasonable Things" Crowdsourcing - in EVE Information Portal [original thread]
Suggestion: show which corp wallet orders are tied to on 'my wallet/orders' screen.
- by Echo Mande - at 2013.07.21 22:24:00
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102. Sticky:CSM Guest Blog: "Reasonable Things" Crowdsourcing - in EVE Information Portal [original thread]
Suggestion: Allow scripts to alter doomsday weapons' effects. Have scripts for medium range (40K) semi-survivable antisubcap AOE (supersmartbomb) and current weapon (death ray) Keywords: Doomsday Note: Oldschool doomsday AOE was overkill; this sho...
- by Echo Mande - at 2013.07.21 21:39:00
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103. Sticky:CSM Guest Blog: "Reasonable Things" Crowdsourcing - in EVE Information Portal [original thread]
Suggestion: Fix mining foreman mindlink drop rate. Info: 2B for an implant is a bit ridiculous. Keyword: Implant, mission drop
- by Echo Mande - at 2013.07.19 22:47:00
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104. Sticky:CSM Guest Blog: "Reasonable Things" Crowdsourcing - in EVE Information Portal [original thread]
Suggestion: Allow people to jump to cyno beacons based on standings to the beacon's owner corp. Keyword: 0.0, cyno, mobility
- by Echo Mande - at 2013.07.19 22:45:00
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105. Sticky:CSM Guest Blog: "Reasonable Things" Crowdsourcing - in EVE Information Portal [original thread]
Suggestion: allow players to see kills within a war report with the kill viewer as well as with copy/paste Keywords: UI
- by Echo Mande - at 2013.07.19 01:54:00
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106. Sticky:CSM Guest Blog: "Reasonable Things" Crowdsourcing - in EVE Information Portal [original thread]
Suggestion: A build level check should be made by the launcher between user authentication and client start. If this fails the client should be patched before starting client. Note: This currently is not done and if the launcher has been kept open...
- by Echo Mande - at 2013.07.17 15:46:00
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107. PI Enhancement - Minimal change, significant effect - in Player Features and Ideas Discussion [original thread]
There's one thing I would really want to see before adding corp hangars (or their equivalent) to PI and that is a tripling or quadrupling of storage space in a warehouse (not spaceport) while halving cost/grid/CPU. That way someone might actually ...
- by Echo Mande - at 2013.07.16 14:42:00
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108. Sticky:CSM Guest Blog: "Reasonable Things" Crowdsourcing - in EVE Information Portal [original thread]
Suggestion: Give sentry drones limited mobility. Allow Sentries to move and follow ships at up to 150 m/s. Sentries should not have MWD and should be able to fire while moving. Tags: Drones.
- by Echo Mande - at 2013.07.16 14:32:00
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109. Sticky:CSM Guest Blog: "Reasonable Things" Crowdsourcing - in EVE Information Portal [original thread]
Suggestion: Halve the cost, grid, CPU and number of heads for Extractor configuration units. Keyword: Industry; PI
- by Echo Mande - at 2013.07.15 13:43:00
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110. Sticky:CSM Guest Blog: "Reasonable Things" Crowdsourcing - in EVE Information Portal [original thread]
Suggestion: Triple or quadruple surface warehouse capacity while halving cost, grid and CPU. Keyword: Industry; PI
- by Echo Mande - at 2013.07.15 13:43:00
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111. Sticky:CSM Guest Blog: "Reasonable Things" Crowdsourcing - in EVE Information Portal [original thread]
Suggestion: change overview selection options so you can choose whether the selection is for those that ARE or ARE NOT in fleet. i.e. show logistics IN FLEET Keyword: UI
- by Echo Mande - at 2013.07.15 13:43:00
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112. Help me CCP Soundwave, you're my only hope. - in EVE General Discussion [original thread]
Suggestion: change overview selection options so you can choose whether the selection is for those that ARE or ARE NOT in fleet. i.e. show logistics IN FLEET Keyword: UI
- by Echo Mande - at 2013.07.15 13:42:00
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113. Help me CCP Soundwave, you're my only hope. - in EVE General Discussion [original thread]
Suggestion: Triple or quadruple surface warehouse capacity while halving cost, grid and CPU. Keyword: Planetary interaction; PI
- by Echo Mande - at 2013.07.15 12:17:00
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114. Help me CCP Soundwave, you're my only hope. - in EVE General Discussion [original thread]
Halve the cost, grid, CPU and number of heads for Extractor configuration units. Triple or quadruple warehouse capacity while halving cost, grid and CPU. Keyword: Planetary interaction; PI
- by Echo Mande - at 2013.07.15 12:11:00
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115. Sticky:[Odyssey 1.1] Skill group name changes - in Player Features and Ideas Discussion [original thread]
So so but needs more work. Some commentary: What is Tactical Logistics Reconfiguration doing in Electronic systems? Why did Industrial Reconfiguration end up in resource processing? Both of these skills really ought to be elsewhere. TLR pr...
- by Echo Mande - at 2013.07.03 14:35:00
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116. Sticky:[Odyssey 1.1] Tech 1 Industrials, Round 2 - in Player Features and Ideas Discussion [original thread]
All in all it looks like an interesting set of changes. Two questions: 1) Has the question of the ore hauler also hauling compressed ore been answered yet? 2) Will any of the specialist haulers be able to haul moongoo in their special bays?
- by Echo Mande - at 2013.06.29 21:47:00
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117. Multiboxing miners is it proftable ? - in Science and Industry [original thread]
zeyta102 wrote: Quick question guys im looking to take my first few steps into indy and i was thinking of multiboxing miners. and i was wondering around about income. The plan.. Max orca booster + 10-15 hulks / macks Too much teeth (miners)...
- by Echo Mande - at 2013.06.17 14:51:00
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118. Sticky:EVE Launcher update on May 21, 2013 - in EVE Information Portal [original thread]
I got the blasted thing to work after a few tries and I can run it from a shortcut. Gripes: - The account name pulldown does not seem to work (only my main account is visible, not the others) - I cannot say I like the extra click (PLAY) needed to...
- by Echo Mande - at 2013.05.21 16:51:00
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119. Sticky:Dev Blog: Resource Shakeup in Odyssey: Just donGÇÖt call it a Cataclysm + C... - in EVE Information Portal [original thread]
Vincent Athena wrote: Felix Crusher wrote: I can't help but suspect that while this is a step in the right direction, 0.0 industry will go from dealing with horrible tritanium and pyerite shortages to dealing with nearly as bad mexallon and ...
- by Echo Mande - at 2013.04.26 22:54:00
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120. Sticky:[Oddysey] Capital Rigs - in Player Features and Ideas Discussion [original thread]
Meduza13 wrote: So who is going to buy t2 rigs for anything smaller than mothership? whats the point of creating such thing like t2 capital rigs which nearly noone going to buy? Offhand I'd say wormholers. I can't think of anyone else though.
- by Echo Mande - at 2013.04.23 20:52:00
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